What's your best Fallout 4 story

Fallout 4

This page is about the game itself. For an overview of the Fallout 4-Article, see portal: Fallout 4.
For a review article on the Fallout world, see Fallout series.

Fallout 4


Publication date

Age
classification

Mature (ESRB)
18+ (PEGI)
MA15 + (ACB)
Z (CERO)

Platforms

Microsoft Windows
PlayStation 4
Xbox One

media

Blu-ray, DVD, digital download

System-
ahead-
settlements

PC minimum:
Windows 7/8/10 (64-bit)
Intel Core i5-2300 with 2.8 GHz / AMD Phenom II X4 945 with 3.0 GHz
8 GB of RAM
30 GB free hard disk space
NVIDIA GTX 550 Ti with 2 GB / AMD Radeon HD 7870 with 2 GB[1]
Console:
28-35 GB free hard disk space[1]
Welcome Home!

Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major sequel in the falloutSeries (7th overall) ?, and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10, 2015, except in Japan, where it was released on December 17, 2015, possibly because of the need to add some content censor and references to nuclear war, while the plot was still untouched.[2]

Plot and story

The player is the only survivor of Vault 111, which appears 210 years to this day and the time after the Great War. In the run-up there is a short phase of the game mechanics during the era before the war, it shows the player how he and his wife live with a child.

As revealed in the trailer on July 3, 2015, the action takes place in Boston, Massachusetts. Famous local landmarks like the Paul Revere Monument, the USS Constitution as well as the Massachusetts State House with its unique golden dome are included in the game world. Other notable contemporary locations that make an appearance in the game are Scollay Square, the Bunker Hill Memorial, and Fenway Park, which has been renamed Diamond City. The events of Fallout 4 occur in 2287; a decade after Fallout 3 and six years after Fallout: New Vegas.

Vault 111 is in the northwest corner of the game map. The Sole Survivor begins the pre-war adventure with a Vault 111 jumpsuit that he wears himself. The trailer features a player character who carries a laser rifle, encounters the companion dog and begins his adventure on a road that leads away from the camera, a motif seen in various previous Fallout sequels.

Vault 111 is also located near Sanctuary Hills, the residential area where the Sole Survivor lived before the war. This is most likely the first place the player traverses after stepping out of the vault. The protagonist's household robot, Codsworth, is there. Sanctuary Hills is also one of the player built settlements.

The storyline also includes mountains, coastal areas, the outskirts of the city and, in the Boston area, downtown. A huge, yet inhospitable site of a nuclear strike is in the southwest. The starting area in the northwest contains enemies at a low level and is relatively safe, but the enemies get progressively harder towards the southeast area of ​​the map.

The game brings just over 111,000 lines of dialogue, more than any dialogue in Fallout 3 and The Elder Scrolls V: Skyrim combined.[3]

Game mechanics

The game mechanics are largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first person view to third person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system and an in-depth crafting system that makes use of every lootable item, resource and material in the game. Enemies such as mole rats, mirelruks, raiders, super mutants, death claws and ghouls return to the row.

The player character, the Sole Survivor, accesses the menus in the game through a Pip-Boy to manage statistics, maps, data and items. The player can also find holotapes with mini-games that can be played on the Pip-Boy. Another returning feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can be very important for combat. In the V.A.T.S. the time is slowed down and the actions are shown from different camera angles, similar to the "bullet time" in other games. Attacks in V.A.T.S. cost the player action points, which limits the number of attacks that can be carried out. You can aim at individual parts of the body to cause specific injuries, shots in the head do a lot of damage or blind the opponent; If you shoot the opponent in the legs, he will be slowed down; If opponents carry weapons, you can shoot them out of their hands with an aimed shot

A new equipment system ensures that you can modify your armor and weapons extensively. In contrast to the two predecessors of Fallout 4 Armor and weapons do not wear out and do not need to be repaired.

Another new feature is the ability to build settlements. Within the boundaries of the settlement you can scrap objects or structures for building materials to build your own structures and fortifications such as houses, gardens, defenses, shops or workbenches. Each settlement can also be linked via a caravan, making it possible to share resources and building materials between the linked settlements. Settlements can be powered by generators using a power line and cable system; you can also grow crops and build water pumps. Traders and NPCs can inhabit the player's settlements and help keep them alive. You can equip the settlement with various defensive systems, for example gun turrets, watchtowers or traps, in order to defend it from enemies.

Skills have been removed and replaced with a 7x10 extra system. With each level up, the player can choose a new perk. The requirements for perks are based on the S.P.E.C.I.A.L.attributes as well as the player's level, and most perks have multiple levels. One of the effects of the new system is that there is no real limit to the level of the player, which gives the player a little more leeway. You can also continue playing after the main story, a feature that was taken over from the Fallout 3 add-on Broken Steel. This allows the player to experience the effects of his decisions for himself. There are also tons of side quests that can be completed after completing the main story.

development

In 2004, Bethesda acquired the rights to produce three Fallout games (Fallout 3, Fallout: New Vegas, and Fallout 4). Later, in 2007, Bethesda bought the entire series and gave Interplay permission to create a Fallout MMORPG. The litigation is now over, with Bethesda Softworks and the in-house development studio holding rights to everything in the Fallout franchise, including an MMO.

In 2008, Pete Hines of Bethesda Softworks spoke about the Fallout franchise; "The real reason we went out and bought the license was because we could own the entire game - to do more than just a sequel.". Thereupon he added; "It's not something we do and then leave it forever. Only God knows when and how long that is, but we want to own it, work on it and take care of it like we did with The Elder Scrolls".[4] To The Elder Scrolls IV: Oblivion Bethesda has the Gamebryo engine discontinued and now works with the Creation Enginethat comes from in-house. With her was too The Elder Scrolls V: Skyrim[5] developed.

Development started right after Fallout 3 was released in 2008. The game had little development due to the fact that Skyrim was being developed at the same time. After Skyrim was released in 2011, Fallout 4 became the most important project for Bethesda.

Publication date

In 2010, Todd Howard said in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for 2 years (starting after the release of Fallout 3), the other was still in the preliminary development.[6] It is already known that the game has been in development for some time The Elder Scrolls V was. Nothing is known about the other yet.

On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to give notice of his appearance soon. On his Twitter account, he said: "To all of my # Fallout3 and #ThreeDog fans: There could be more of the dog! Cross your fingers!"[7] However, in July of the same year, Dellums tweeted that the game he was working on is not being produced by Bethesda Softworks, so it wasn't the expected new one fallout-Title.[8]

On April 15, 2013, Bethesda Game Studios announced on bethblog that it was on to new adventures and that they had been working on new content for the past year and a half Skyrim had worked, from game updates to the Creation Kit, the Steam Workshop and Kinect support to DLCs. In addition, parts of their team were already pre-producing their next big project, announcing that the game is now at a point where it needs all of their studio's attention to make it their biggest and best product yet can do. Though Bethesda Game Studios in the same week The Evil Within announced it was being developed by a different studio and had no immediate impact on whatever Bethesda Game Studios was working on at the time. On February 18, 2014, Todd Howard was interviewed on Rock Paper Shotgun and said that a new game announcement would be very far away. "We have [no time frame for our next game announcement]," he said, "but I think it will take a while." Always positive, he said, “PC is reviving,” said Howard happily. “Skyrim is doing better than we've ever done on PC through one big, big act. And that's where the mods are. That promotes the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up opportunities for us to move forward to do things that we wanted to get done in the future. There are all sorts of whatever ideas we're working on right now and it's like, ‘Wow, I think there is potential here to do some really cool stuff.’ ”"[9]

On June 3, 2015, Bethesda Softworks released an official trailer. At the end of this announcement trailer, it was announced that more information would be revealed at E3 on June 14, 2015. The E3 game fair started with a major event that indicated the release date as November 10, 2015.

Trailer

Fallout 4 - Official Trailer
Fallout 4 - The Wanderer Trailer
Fallout 4 - Launch Trailer

Products

Pip-Boy Edition

  • Pip-Boy replica, holder and protective cover.
This dressable model is a detailed replica of the well-known template from the game and comes with a holder from RobCo Industries, a specially printed protective cover, adjustable foam wristband, functional buttons and lighting. With the help of the foam inserts, the Pip-Boy can hold smartphones of various sizes.[10]. On smartphones, for example, you can use the Pip-Boy Companion app to manage your inventory, extras and holotapes in the Fallout 4 game.
A small manual with illustrations and tips from Vault-Tec for using and maintaining the Pip-Boy.
A Vault-Tec extra poster in a colorful retro look with an overview of the optional game bonuses
  • Power armor steelcase for collectors.
A steel case included exclusively in the Pip-Boy Edition

Fallout 4 Nuke Pack

The Fallout 4 Nuke Pack contains:

  • a Fallout 4 lunch box
  • a 37x10 "Fallout 4 print
  • a Vaultboy Mini Bobblehead
  • the game in a steelbook

The Nuke Pack is sold exclusively in Australia and New Zealand and is distributed by EB Games.[11]

Fallout 4 Mighty Bundle

The Fallout 4 Mighty Bundle contains:[12]

  • a 100-page Fallout 4-Franchise Hardcover Book "... which tells the story of Fallout through the years in words and high-resolution images"
  • a Fallout Vault Boy Pop! Vinyl figure
  • a copy of the game

Mod support

Fallout 4 is the first game in the series that supports console mods in addition to the PC version.

In May 2016, an update enabled support for mods on the Xbox One.[13]

Modifications for the Playstation 4 were also activated on November 18, 2016.[14] However, there are some restrictions that Sony has imposed. On the one hand, the installed mods must not exceed a total size of 900 megabytes and, on the other hand, no external content, such as. B. self-made textures can be used. The data for mods must therefore already be available in the game.

Downloadable content

Bethesda had confirmed on September 8th, 2015 that add-ons and smaller updates will be available from the beginning of 2016, analogous to the releases of Skyrim.[15] A Season Pass for all add-ons could be purchased before March 2016 at a price of € 29.99. After this point, Bethesda raised the price for the Season Pass to € 49.99.

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