Why are selkies very rare in Japan


Leave the archive and display this page in the standard design: The ultimate FFCC thread ^^



So, after much thought, hesitation and digging, I decided to open a new topic on FFCC.
The first question arises - "Why?"

Quite simply - I want to go far beyond solving problems, present the world of FFCC to (topic) visitors more intensively and also hear your opinions on some topics related to FFCC ^^

All users are free to contribute their own thoughts (and this is EXPRESSLY desired;)) or to propose a topic ^^
I will take up a topic about FFCC at regular intervals because I don't want to kill everyone with a flood right at the beginning;)


btw, I ask all visitors to use the corresponding spoiler TAG for topics that contain SPOILERS.

[* spoiler] Spoiler text ala "FFCC is not a" real "FF !! [/ spoiler *]
without the * stars ^^





so, my first topic deals first and foremost -
The people:
Right at the start of the game you can choose your character from four races:
So there are

Selkies - the loners who come across as dismissive and gruff
Clavats - the good-natured farmers who are always friendly
Yukes - the educated and rather withdrawn "intellectuals"
Lilties - the artisan little inhabitants of the world


As most of you should have noticed in the game, FFCC by no means presents an "ideal" world in which all races are hugging each other for joy - rather, it becomes clear in the course of the game how tense the relationship between them often is.

You can also learn a lot about the past in the flow of the game, referring to the great times of the individual peoples who came and went, accompanied by different omens and circumstances.
The Lilties were once a dominant power, who were superior to all other races with their blacksmithing and their weapons - until they were driven from their homeland, the Kathuriges mines, by monsters.

Or for example in the records of the player's caravan it is noted that the fertile plain around Fum (that's a rhyme, huh?;)) Was actually watered by the Yukes and the clavats only cultivate the fields, the main part of it the good soil lies with the Yukes, so to speak, who supply the land with water via Shella.
Now the Yukes are scholars who can roughly be considered the philosophers of the world.

The Selkies also have some secrets and in Conall Curach they also have an - imo very important - story part:
Anyone who has read all the stone tablets may know what I'm getting at, but I'll come back to that separately;)

And the clavats have the barely presented claim to supremacy, as they supply the entire country with food that accrues in the Fum region - as is also noted in a recording of the player's caravan ^^


For example, in De Narm's position within Shella, it becomes clear how much the tensions within the races still influence the thinking of the inhabitants.
Although, like the Yukes, he is a scientist through and through, on the trail of a sensation, he is viewed rather disdainfully and not taken particularly seriously. His seat on the outskirts of the city is, as it were, a symbol of what you basically learn in conversation;)

This development is also illustrated again in the caravans that the player encounters on the way, be it the proud (and almost imagined) caravan of the Lilties around Sol Rakkt or the caravan from Luda, which moves around alone and appears on its own.


Well, what race did you love and why?
Are you devoted to a race, do you only play this race or did you just take it off because of the appearance? ^^
Do you identify yourself in the game with your character, or do you sympathize with other races? Or are you the same for world peace;)?
Which characters do you play, which professions have you given your characters?
And what would be of particular interest to me - to which race have you built the best "bond" in the game, which one is your favorite besides your own? ^^


I have to note that with my game colleague, with whom I played through FFCC for two, I acted out a kind of "role play" in front of the TV several times and make each other's life as difficult as possible, or each other verbally at every opportunity bashen;)

so, finally: I think you can see in which direction this topic will go, I would be happy about active participation and hope that this topic is enough to get a discussion going ^^

Broken Chords Can Sing A Little
Hui, FF: CC ^ _ ^

Races, um ... the most I play with the clavats ... I can fight them best and the Chara models look the best IMO too (although ... nya ... the female Selkies are too not ugly to look at: D).
Maybe that's because I took a clavat the first time I played it and played the game with it for the first time.
Unfortunately, I can't do the Liltys at all, firstly I don't like their combative and arrogant attitude, secondly I can't deal with them ...
As I said, the selkies are also very nice, and I can fight them quite well - they are my second choice after the clavats. Only her protective move is stupid ...
I don't like the Yukes that much either ... they have a pretty cool background "story", but look like deformed knight armor without content: / But their protective spell can be quite practical, just stupid that it has to be charged. ..but after all, he shouldn't be better than the others in all respects.

The conflicts between the races that you mentioned, even if they are only minor at the time of the game, I think are well done, because at first glance everything looks like an "ideal world" until you can see the conflicts between Liltys and the other peoples experiences ...

So, now my character data from my main chara ^ _ ^:
Name: Ayane
Gender Female
Race: Clavat
Appearance: Medium length (although they are all so cute ^. ^)
Parents' occupation: blacksmith

Do I identify with my character?
Hm, hard to say, since she's not very talkative, I hardly know anything about the nature of my character ... an aspect that I don't like a lot, by the way.
And then there is the fact that Ayane is at least 4 years younger than me (at least I think how old are all the characters, do you know that?) And a girl at that. Well, at least I'm almost her hair length ^ __ ^

So, my impressions of the multiplayer (it's going to be quite long, the post [for my standards]):
I was only able to play the mode with friends a few times because I lack a 2nd GBA and a 2nd GCN-GBA cable and I only know 2 people who have both ... but I have to say that I really enjoyed the multiplayer mode. Above all, I found this combination of cooperation and selfish behavior exciting ... you always have to make out who is wearing the goblet, the other of course then runs ahead to get items / spells, so you leave the goblet, the teammate runs of course promptly into the miasma, has to go back, the original bearer runs forward, but is attacked again by monsters and has to protect his friend and so on and so on ... ^^
Sometimes, of course, there were minor disputes, but that makes it even more fun IMO, of course only if it doesn't result in a real argument ... but I've never had to experience it ^^ '

So, that's it from me for now, I'm also curious what other users post.

I don't like the Yukes that much either ... they have a pretty cool background "story", but look like deformed knight armor without content: /
Yukes are also shapeless beings that do not exist as a manifested form.

http://www.multimediaxis.de/images/smilies/old/s_009.gif

Had to shit smart again. : D

Greeting
plum

Finally a CC thread again, something like that is rare. :)

I think the character choice is really important and I usually try to make the hero look a bit like me.
I think everyone has some favorite fantasy creature and then chooses the breed that looks most like them ...
So the clavats would represent the people, the Liltys would probably represent dwarfs and Selkies the elves (with a little imagination). ;)
I don't know exactly what the Yukes would be, maybe Orcs? ^. ^
At least I opted for the clavat with the headband, I can actually identify with it best, not least because of the haircut.

I also find the conflicts between the races very interesting and nicely done, although I think it's a shame that the Selkies have split off so far from everyone else, you actually get the least noticeable of them although they (IMO) represent the most interesting breed .

So far I have only been able to test the two-game mode once, because I unfortunately don't have a GBA myself and I had to borrow a second one with a colleague.
But I am pleasantly surprised how well SE managed to connect the two devices, somehow funny to have a second screen available.
As far as the possible combinations of spells are concerned, I can only agree with Chbi_TrnkZ, there are even spells that can only be used in two players.
What I just find a shame is that there is no ultimate, flare or other ultimate magic, they have simply become standard since VII and I did not think that I would have to do without them again.

Broken Chords Can Sing A Little
What I just find a shame is that there is no ultimate, flare or other ultimate magic, they have simply become standard since VII and I did not think that I would have to do without them again.

That's right, I also think it's a shame that, as far as I can remember (it's been a while since I played that), there are no neutral spells.
Something like Ultima, Flara etc. would be quite nice, but of course they would also have to be difficult to "do" (so you should need some good spells), otherwise it would be TOO easy again ...

Pooh, I'm glad that there are a few people here who are willing to be there: D

I just got interrupted during the post and will re-edit this evening, but I'm definitely looking forward to having you there :)

I think I'll respond to this thread from time to time, but more generally and share my thoughts on the game.

Well, I bought the game on the day it was released, even if I walked back and forth between the shelves for a quarter of an hour because I was too stupid to see the game in its non-Gamecube-typical case ...
I also bought the game advisor right away, which convinced me with the usual piggyback quality and contains many very beautiful pictures, especially the cuddly moogle are, as in the game, incredibly cute.

My first attempt at the game was quite unsuccessful because I did not understand the principle of the artifact acquisition correctly and so later, after I had better planned in advance, I started a second game with a female clavat of the "short hair" type named Badaile.
With this I ended the game after a long training and collecting artifacts and with status values ​​of 78 for strength, 76 for defense and 58 for magic, plus the artifacts of the Vellenge mountain.

The music of the game is wonderful, although very different from Uematsu's compositions. But still very round and diverse with a wonderful, sometimes very elegant charm.
I was particularly impressed by the title and closing song (for which I am still looking for the English lyrics) as well as the theme in the fight against Raem, this drum-heavy piece carried by very screeching wind instruments (bagpipes?).
Well, actually, the piece of music was good and underlined or accentuated the character of a dungeon very well.

The graphics were very well done and very sharp, especially the water effects were very nice. The Gradik conveyed the character design very well, which, like that of FFIX, I liked very much.

What bothered me most about the game, however, was the relative superficiality of the world, I would have rather enjoyed it if, as in Secret of Mana or the FF games, you could have entered all the houses and found even more secrets and people in them.
Also, it was a little strange that the character's family never changes, no matter how many years go by ...

Hui, FF: CC ^ _ ^

Finally a CC thread again, something like that is rare. :)
Thanks, I hope we will make the thread entertaining and well posted for a while ^^



Races, um ... the most I play with the clavats ... I can fight them best and the Chara models look the best IMO too (although ... nya ... the female Selkies are too not ugly to look at: D).
hehe, a fat ditto !!
The clavats were able to convince me from the beginning and I -LIVE- clavats ^^ ... my co-op player can surely tell you a lot more about it: D (e.g. because of "too-proud-for-vita" XD)

I think it's funny that the Lilties are actually quite obviously the "dwarfs" of the FFCC world, if only because of their size and their forging skills ^^

I think the character choice is really important and I usually try to make the hero look a bit like me.
I think everyone has some favorite fantasy creature and then chooses the breed that looks most like them ...
So the clavats would represent the humans, the liltys would probably represent dwarfs and selkies the elves (with a little imagination). ;)
I don't know exactly what the Yukes would be, maybe Orcs?
At least I opted for the clavat with the headband; I can actually identify with it best, not least because of the haircut.
We agree with the Lilties, with the Clavats I would also agree and with the Selkies I wouldn't rule that out, because after all, the Selkies only became what they are now through the other races
(and often the elves have a slight aversion to people: D).
Only the Yukes are still a mystery to me, where could they be classified? ^^



The conflicts between the races that you mentioned, even if they are only minor at the time of the game, are well done, because at first glance everything really looks like an "ideal world" until you can see the conflicts between Liltys and the other peoples learns ...

I also find the conflicts between the races very interesting and nicely done, although I think it's a shame that the Selkies have split off so far from everyone else, you actually get the least noticeable of them although they (IMO) represent the most interesting breed .
Since all peoples had to work together because of the miasma, the friction between them is limited exclusively to dialogues and (especially bad gossip: p), although in the levels one bit by bit the secret of the time before the miasma existed , "discovered".

What should be particularly interesting for the DS-CC is the question of how they continue to develop or develop the racial conflicts, after the miasm has made all races forget their conflicts for the time being, if this condition for temporary peace is no longer given, how can it be now develop the story further?
The Lilties are not satisfied with their position and are striving for more, as one could easily see from Sol Rakkt's remarks and the arrogant caravan from Marl ^^

and @OmeganX: If you play with a Selkie, more of the story about the Selkies should be revealed to you ^^
E.g. In Conall Curach you can only read certain stone tablets as a Selkie - it's good that I covered two races together with DocOwer, that's another advantage of the co-op mode ^^


My character data are the following ^^
first character:
Name: Nemu
Gender Female
Race: Clavat
Appearance: medium length
Parents' occupation: Alchemist (as a fan of fantasy no question ^^)

Main chara:
Name: Jenny
Gender Female
Race: Clavat
Appearance: Long hair
Parents' job: farmer (I just HAD to take something counterproductive: p)

At the moment I am still playing the second time in co-op mode with a male clavat ^^ ... but I am considering not even taking a yuke so that I can get the full range of the game ^^



Do I identify with my character?
Hm, hard to say, since she's not very talkative, I hardly know anything about the nature of my character ... an aspect that I don't like a lot, by the way.
And then there is the fact that Ayane is at least 4 years younger than me (at least I think how old are all the characters, you know that?) And a girl at that. Well, at least I'm almost her hair length ^ __ ^
Hehe, you can find out a little bit about the personality of the character from the diary entries, and the choices that are made will also vary in part what is written down in the diary ^^
The advantage of the whole thing is, of course, that you can play much more freely and you have to stimulate the imagination instead of having a ready-made character ala Squall or Tidus in front of you :)
Of course, my character is also defined by the eternal taunts against my co-playing Selkie, whom I do not forgive any mistake, as he also looks very closely at my fingers: D

In multiplayer mode, by the way, a great thing happened between us, the combi spells and combi attacks only really worked for us over time and in retrospect it was really as if our two characters (Clavat and Selkie if it has been overlooked ^^) have to get used to each other until the combination spells have worked by themselves without prior consultation ^^.
Towards the end of the game, the collaboration worked so perfectly that I even found my favorite selkie: D



Above all, I found this combination of cooperation and selfish behavior exciting ... you always have to make out who is wearing the goblet, the other of course then runs ahead to get items / spells, so you leave the goblet, the teammate runs of course promptly into the miasma, has to go back, the original bearer runs forward, but is attacked again by monsters and has to protect his friend and so on and so on ... ^^
Sometimes, of course, there were minor disputes, but that makes it even more fun IMO, of course only if it doesn't result in a real argument ... but I've never had to experience it ^^ '
That's what makes FFCC so appealing and what brings back the "old days" of a "Secret of Mana": Communicating in front of the TV, instructing each other and working together so that you can progress successfully in the game and celebrate successes.
But the little swipes at each other are best if you have / or don't have the goblet: D
Then you turn around abruptly and the other runs into the miasma, or you throw the goblet down and don't walk a meter and demonstratively turns your character away from the teammate: D
Or you can virtually knock your arms around your ears - there are plenty of options!
On the other hand, co-op successes such as successful Vitaga magic are of course the positive counterpart, or defeated boss fights that you had already seen at the Kipp and but still broke through teamwork :).

btw, we have agreed that the player who has the level map wears the goblet and buys it where it goes. : D




As far as the possible combinations of spells are concerned, I can only agree with Chbi_TrnkZ, there are even spells that can only be used in two players.
What I just find a shame is that there is no ultimate, flare or other ultimate magic, they have simply become standard since VII and I did not think that I would have to do without them again.
I don't even know what the ultimate fire spell is in 4-player mode, but that should be close to the well-known "ultimate" spells :)
This component is great in that teamwork connects the players with each other and the players depend on each other - that's what makes games and a lot of fun, I don't want to miss this experience anymore! ^^




I think I'll respond to this thread from time to time, but more generally and share my thoughts on the game.
It's not a problem, this is an open thread and the main thing is that the game that brought us here is talked loosely ^^

Do the boxes also have this "TV-Movie" and similar stickers on them? I would only be interested if they were there from the beginning ^^.

How long did it actually take you in years until you (I think you played in single-player mode) were finally through?



The music of the game is wonderful, although very different from Uematsu's compositions. But still very round and diverse with a wonderful, sometimes very elegant charm.
I was particularly impressed by the title and closing song (for which I am still looking for the English lyrics) as well as the theme in the fight against Raem, this drum-heavy piece carried by very screeching wind instruments (bagpipes?).
Well, actually, the piece of music was good and underlined or accentuated the character of a dungeon very well.
The sound quality is - typically SE - very high and the OST is a little gem in the overall package of the FFCC:
The pieces are all very nicely composed and you connect the levels or events with the game and remember these scenes with pleasure ^^
River Belle, the Lynari Desert, Jack Moschet's Villa, the home village, Veo Lu - a whole series of musically strong pieces from the game ^^
Although I don't want to mention the opening, the ending and the final boss battle themes (including "Unite & Descend"), they are anyway: A

The only piece brought in by Hidenori Iwasaki in the FFCC soundtrack, the theme of Tida ("Eternal Oath") (thanks @doc for correcting the info ^^) is also one of the strong pieces of the OST, only the Selepation theme is imo not so special, but I'll come back to that in a moment;)


The graphics were very well done and very sharp, especially the water effects were very nice. The graphics conveyed the character design very well, which, like that of FFIX, I liked very much.
For the prejudice that N would not tear anything graphically, death I would say: D - seldom has an RPG been able to convince me musically AND story-technically AND gameplay-technically AND with graphics-technically as FFCC. The "total package" that I have often quoted is perfectly balanced and successful :)
Only Selepation was again the level that got the worst for me, whereby it is technically and musically at least mediocre, but the other levels "devalue" Selepation for me, because the bar is so high through the other levels that Selepation on the other hand looks a bit pale: D

Only what is unpacked towards the end - a graphic overkill that does not look ostentatious or out of place, but makes the action so intense that you forget for a while that it is a GAME ^^.
And above all: GAMECUBE - hello? ^^
The spells are also an impressive spectacle in the combined forms, all in all FFCC -imo- is a game that can easily hold its own against the other consoles and overshadows many games of the competing consoles: D



What bothered me most about the game, however, was the relative superficiality of the world, I would have rather enjoyed it if, as in Secret of Mana or the FF games, you could have entered all the houses and found even more secrets and people in them.
Also, it was a little strange that the character's family never changes, no matter how many years go by ...
At first I also looked first - "how not to go into houses?". After a lot of RPG's, that was a surprise and very unusual: D - but now that doesn't bother me at all, and I don't think it's that stupid at all:
The characters can be reached immediately if you want to talk to them and in multiplayer mode (FFCC is designed for that, you mustn't forget that ^^) that would have been a problem if one player ran into a house and all of the other players pulls with it ". That was clever and bypassed well, I think ^^
And especially in the inhabitants of the cities the complete history of the world reveals itself, which is so well worked out (in the 13th year you still learn completely new things (!!)) that I find it very well worked out - imo of course :)

But now that you say about the family, it's actually true: D - the smallest family member stays really small ^^ * lol *

Broken Chords Can Sing A Little
What bothered me most about the game, however, was the relative superficiality of the world, I would have rather enjoyed it if, as in Secret of Mana or the FF games, you could have entered all the houses and found even more secrets and people in them.
Also, it was a little strange that the character's family never changes, no matter how many years go by ...

Ditto, I felt like vio, at first I was amazed that you can't go into the house.
About the graphics: I think it's really wonderful when I first entered this section from where you can later cross the river by boat, I was more than amazed at the great atmosphere, because of the graphics but also because of the atmospheric Music that I generally find very beautiful and appropriate, so set in the Middle Ages ... only a few themes, such as that of the world map ("Today arrives, becoming Tomorrow") have annoyed me over time ... although they are right are beautiful, but you can hear them all the time ^^
By the way, my favorite song is "Departure" (River Belle), it's so calming and has such a beautiful melody ... very melancholy, I think.


Yukes are also shapeless beings that do not exist as a manifested form.

I know, that's what I meant by "background story", but I still don't particularly like your character design.

PS
@Helena:
Have you been lucky with the lyrics of Moonless Starry Night? ^ _-

@Chbi_TrnkZ
Hmm ... now that you mention it, the overworld theme really was the weakest piece in the entire game.
River Belle is indeed wonderful, it's kind of swinging and light, but at the same time very melodic.
Another standout piece is also the theme of the Cathuriges mines. Not necessarily because of its outstanding composition, but the instrumentation with its muffled tones gives an excellent and appropriate feeling that the mine is really far underground and away from the noise sources. It also conveys the feeling of heat, which is also conveyed by the orange, warm light of the mines, although it is always cold underground ... it doesn't matter, the artistic freedom of the designer ...

And no, unfortunately no luck with the lyrics so far.

@ vio81
Yes, the TV movie sticker was not missing from me either, but I was able to remove it quite well, even if the price tag didn't work as well because Saturn (advertising) uses such an incredibly strong adhesive for its price tags.

Uh ... I think in the end I had played 11 or 12 years ... However, I had only ever visited certain dungeons and only certain once, that is, I never saw the developmental stages of Tida or Selepation and others.

Since Vio has already done a very good job of promoting this thread, I have to take part. First to the references: I think that the audiovisual strongest dungeons are the Lynari Desert, Rebena Te Ra, Conall Curach, Veo Lu and Mount Vellenge in addition to the river Belle mentioned above. The desert, Rebena and Conall completely convince me, both graphically and sound-wise. Here are the details that convince. Some tracking shots in the desert, for example, are only dreamlike and testify to the high credibility of the world. The background music is pleasantly unobtrusive, so that you can endure the dungeon longer. Rebena and Conall are very dark dungeons, and especially when you walk through as a Selkie, you get goosebumps more often. Veo Lu, on the other hand, does not convince me musically all along the line, I would have liked a piece of music á la River Belle better. Mount Vellenge is the opposite, the music is gigantic here, and especially the boss, the meteo-parasite, looks stunning.

The section with Conall Curach made me recommend everyone to play at least once into their 15th year !. In the year 14 I suddenly had unexpected story sequences that almost motivated me to STILL play. Or I suddenly got letters asking me to do a sidequest ...

Sol Rakt leaves the caravan from Alfitaria, or Da Narm slowly turns into a monster in Conall Curach ...

my characters have been so far

Faye
Breed: Selkie
Gender Female
Type: otter tail
Final stats: 67/70/59, memories: 106

By the way, that was the partner of Vio's Jenny;)

Megumi
Breed: Selkie
Gender Female
Type: Haigauge
Current stats: 45/49/21, memories: 52

(now it's getting a bit roleplaying)

I made a conscious decision for the Selkies, not because they are the only ones with a breast bouncing feature (like many others: rolleyes :), but because I have to admire the way of life and history somewhere. They are free spirits, and when you look at the Leuda caravan you have to wonder how many lilties or clavats take their job far too seriously.

(roleplaymode off)

It is interesting that the Selkies are the only ones to have an old script, and that there are still testimonials from them that cannot be seen in the other races. My theory is as follows: Before the meteor struck and drove the peoples from their seat of residence Rebena Te Ra, the Selkies were the scholars (the only symbol of the peoples is the Selkie symbol in Rebena!). After the meteor struck and the miasm spread, the Selkies were apparently blamed and driven away. In the hunt they were chased to Conall Curach, where they tried to build a new home. Only the strongest survived the hunt, and the Selkies became the freethinkers they are. It is particularly noteworthy that the Selkies take everything easy, but still learn to read the old script.

But that's only a vague theory that I put together from conversations and letters.

I am absolutely thrilled with Crystal Chronicles. You have to find out the story, you don't get it presented, and you can do it together with a good friend. You can really immerse yourself in the game and really identify with your character. You have an RPG with a story, and you can still bring in your own ideas. I've already written one or two fanfic about the game.

That's all I can think of at the moment, but I'm happy to be part of the topic for a longer period of time and I'm happy to contribute (if my contributions are not too empty ^^)

Another standout piece is also the theme of the Cathuriges mines. Not necessarily because of its outstanding composition, but the instrumentation with its muffled tones gives an excellent and appropriate feeling that the mine is really far underground and away from the noise sources. In addition, it conveys the feeling of heat, which is also conveyed by the orange, warm light of the mines, although it is always cold underground ... it doesn't matter, the artistic freedom of the designer ...
The second part of the Cathuriges mines in front of the boss is bathed in a cool blue (the part is the most beautiful part of Cathuriges mines) and actually fits your description as you progress further and further in the mines :)
What is interesting about Cathurige's mines is that the supremacy of the Lilties was interrupted by the monsters, since they held a position of supremacy with their forged weapons. All in all, the miasm was not necessarily a 100% bad thing, because it at least united the peoples among themselves to form (special purpose?) Associations.




@ vio81
Yes, the TV movie sticker was not missing from me either, but I was able to remove it quite well, even if the price tag didn't work as well because Saturn (advertising) uses such an incredibly strong adhesive for its price tags.
Argh so also the sponsors uniformly put on -_-
I have to remove the TV movie sticker, but I don't really dare to do it yet ^^ *



Uh ... I think in the end I had played 11 or 12 years ... However, I only ever visited certain dungeons and only certain once, that is, I never saw the stages of Tida or Selepation and others.
Because the topic is just right;) - Are you "repeat offenders" and have you repeated certain levels and left out others?

Since I initially put in a little more "repetition years" in my single-player memory, I did Cathuriges Mining more often than any other level, but somehow I still like him: p
(even if I use the name Cath ... I can't spell it out: D)




Veo Lu, on the other hand, doesn't convince me musically across the board, I would have liked a piece of music á la River Belle better. Mount Vellenge is the opposite, the music is gigantic here, and especially the boss, the meteo-parasite, looks stunning.
That's right, I completely forgot: D - especially the second part increases again enormously and adds to the overall impression, only these black plants that cut out the protective circle of the calyx are sound-technically very threatening



The section with Conall Curach got me to recommend everyone to play at least once into their 15th year !. In the year 14 I suddenly had unexpected story sequences that almost motivated me to STILL play.Or I suddenly got letters asking me to do a sidequest ...
We'll at least mark the 15, that's almost a promised thing: D -


Sol Rakt leaves the caravan from Alfitaria, or Da Narm slowly turns into a monster in Conall Curach ...
With Da Narm's results of his research, one can clearly resolve this raised question while playing - it is initially inexplicable why some time passed between the appearance of the miasm and the appearance of the monsters.
Afair, Stilzkin (or who else? Any help here?) Suspected that the monsters came to earth with the meteorite, but then this time lag was unsolved.
After Da Narm's transformation into a monster, it is clear where the monsters come from - the people who are exposed to the miasma without protection will be dead as soon as all their memories have been eaten ...
With a slight shudder I think back to Tida, whose caravan never came back and the villagers thus actually all became the monsters that populate Tida ...


Faye
Breed: Selkie
Gender Female
Type: otter tail
Final stats: 67/70/59, memories: 106

By the way, that was the partner of Vio's Jenny;)
Exactly, my favorite selkie to whom I entrusted my life :)


I made a conscious decision in favor of the Selkies, not because they are the only ones with a breast bouncing feature (like many others: rolleyes:), but because I have to admire the way of life and history somewhere. They are free spirits, and when you look at the Leuda caravan you have to wonder how many lilties or clavats take their job far too seriously.
* clavat-vs-selkie-roleplay-mode on: p *
We clavats take EVERY job seriously: p - where would we go if we romp around and let the other caravans pay to dance for them? .... Hm, maybe we would be richer then http://www.multimediaxis.de/images/smilies/old/1/gruebel.gif
Argh, it doesn't matter, we feed the whole world with our grain and products from Fum;) ... and at the cow race we also pick up a lot of money: D (is that actually illegal gambling? ...)
* clavat-vs-selkie-roleplay-mode off: p *



It is interesting that the Selkies are the only ones to have an old script, and that there are still testimonials from them that cannot be seen in the other races. My theory is as follows: Before the meteor struck and drove the peoples from their seat of residence Rebena Te Ra, the Selkies were the scholars (the only symbol of the peoples is the Selkie symbol in Rebena!). After the meteor struck and the miasm spread, the Selkies were apparently blamed and driven away. In the hunt they were chased to Conall Curach, where they tried to build a new home. Only the strongest survived the hunt, and the Selkies became the freethinkers they are. It is particularly noteworthy that the Selkies take everything easy, but still learn to read the old script.

But that's only a vague theory that I put together from conversations and letters.
I may add that I believe that the Yukes have taken over or annexed some of their knowledge from the Selkies (: p), in Shella they also say that they are currently trying to read an ancient scroll of the Selkies. The knowledge of the Selkies has not been lost, but I wonder whether after the escape to Lynari Island, despite the relaxed atmosphere, people still think about the world and the miasma problem as intensively as Da Narm is active in Shella, for example tried to solve the problem.



I am absolutely thrilled with Crystal Chronicles. You have to find out the story, you don't get it presented, and you can do it together with a good friend. You can really immerse yourself in the game and really identify with your character. You have an RPG with a story, and you can still bring in your own ideas. I've already written one or two fanfic about the game.

That's all I can think of at the moment, but I'm happy to be part of the topic for a longer period of time and I'm happy to contribute (if my contributions are not too empty ^^)
Empty of content? Far from it, woe betide you don't stay on board: D - then Shula and Co. will come to visit you first http://www.multimediaxis.de/images/smilies/old/s_009.gif ... (you HAVE to have these bronze splinters buy at an overpriced price: D)

Not so fast, I can hardly keep up! : D

I don't even know what the ultimate fire spell is in 4-player mode, but that should be close to the well-known "ultimate" spells :)
That's right, there were also combinations like Gravitga, Sanktus + 1 or this Super Vita magic across the entire field.
Maybe the ultimate result will come out if you mix all -ga magic together in 4-player mode !?
So Feuga + Eisga + Blitzga + Wassga = Ultima? O_o
In any case, it would look great if you let go of all 4 at the same time, since every single -ga magic is a graphic masterpiece anyway. ;)

The music of the game is wonderful, although very different from Uematsu's compositions. But still very round and diverse with a wonderful, sometimes very elegant charm.
For me it was either that I found a Soudtrack totally great or I didn't like it at all and unfortunately most of them I didn't like at all.
I can't really get used to medieval music, especially the soundtrack that appeared on the map of the world after a while I found it really just boring and nerdy. :(
... please don't hit! : D
On the other hand, a soundtrack that I liked very much was for example. the one who came to Rebena Te Ra, I think the atmosphere was just great. :)
Btw. with Rebena Te Ra I kind of liked the whole level, the final boss was also very cool, I think the music really makes an incredible difference if you have to listen to the same soundtrack for over 10 minutes.

About the graphic: I think it's really wonderful, when I first entered this section, from where you can later cross the river by boat, I was more than amazed at the great atmosphere
I felt the same way, crossing the river was really a graphic highlight of the game.
The funny thing was that my father came in once when I was enjoying this section and the controller was briefly on the windowsill, he asked me which movie I would watch. ^. ^

Again to the superficiality of the world:
I thought it was a shame that you could hardly enter houses, even the dealers / blacksmiths were all sitting outside, the only small building that you could enter was actually the Mog cave.
I also think it's a shame that Square Enix have abolished free movement on the world map, that was something I used to have so much fun with VII-IX and especially with a real-time role-playing game, I would imagine it to be even nicer if it happened that way would like e.g. at Zelda on the Hylian steppe or similar.



We'll at least touch 15, that's almost a promised thing
I think I'm 17 years old, I found my Skitze for Ragnaok alone for over 6 months and haven't found it to this day, in other words: I've been running around with Excalibur for over 10 months. : p

The second part of the Cathuriges mines in front of the boss is bathed in a cool blue (the part is the most beautiful part of Cathuriges mines) and actually fits your description as you progress further and further in the mines :)
What is interesting about Cathurige's mines is that the supremacy of the Lilties was interrupted by the monsters, since they held a position of supremacy with their forged weapons. All in all, the miasm was not necessarily a 100% bad thing, because it at least united the peoples among themselves to form (special purpose?) Associations.

That's exactly what makes me think. Once you've got through the game, I wonder how long it'll be before there's a real crash. Yukes, Selkies and Clavats are very different, but they are all peace-loving. Only the Liltys seem very dissatisfied with their position, so in a pacified world they may get pretty crazy and start suppressing the other races. Who wants to defend themselves - Yukes and Selkies live secluded and protected, and the Clavats would not be able to defend themselves ... All in all, a VERY interesting starting point for a potential successor.



Since I initially put in a little more "repetition years" in my single-player memory, I did Cathuriges Mining more often than any other level, but somehow I still like him: p
(even if I use the name Cath ... I can't spell it out: D)

The magnetic effect of the Cathuriges mines are now almost proven ^^



That's right, I completely forgot: D - especially the second part increases again enormously and adds to the overall impression, only these black plants that cut out the protective circle of the calyx are sound-technically very threatening

The second part goes a step further, but the beginning is unfortunately a bit too banal. You can compare Mount Vellenge (do you actually pronounce it in English "Vällänsch" or French "Vollonsch"?) With the Kilanda volcano, and this is made much more varied and atmospheric! Perhaps Mount Vellenge is also kept simpler, because in the (initially ^^) difficult fights a falling frame rate would make the game more difficult.



We'll at least touch on the 15, that's almost a promised thing: D

We'll need that long until we have the necessary sketches * sigh * I'm really nervous about that, a good guide would be very helpful. The Piggyback does not seem to me to be reliable in its information.


With Da Narm's results of his research, one can clearly solve this raised question while playing - it is initially inexplicable why some time passed between the appearance of the miasm and the appearance of the monsters.
Afair, Stilzkin (or who else? Any help here?) Suspected that the monsters came to earth with the meteorite, but then this time lag was unsolved.
After Da Narm's transformation into a monster, it is clear where the monsters come from - the people who are exposed to the miasma are therefore dead as soon as all their memories have been eaten ...
With a slight shudder I think back to Tida, whose caravan never came back and the villagers thus actually all became the monsters that populate Tida ...

So you mean that everyone who dies in the miasm turns into monsters? Hm, one could now consider whether the monsters are not more or less "undead" who envy the living for their memories? Something like the Black Knight, only in "Afterlife". That would also be an interesting reference to some theories in Final Fantasy 10, by the way ...


I may add that I believe that the Yukes have taken over or annexed some of their knowledge from the Selkies (: p), in Shella they also say that they are currently trying to read an ancient scroll of the Selkies. The knowledge of the Selkies has not been lost, but I wonder whether after the escape to Lynari Island, despite the relaxed atmosphere, people still think about the world and the miasma problem as intensively as Da Narm is active in Shella, for example tried to solve the problem.

It was once said that Yukes are only souls that have manifested themselves in a solid form. Now the question is, WHEN the event is. Definitely yes, before the meteorite came down, because FOUR peoples lived in Rebena Te Ra. Maybe the old Selkies "conjured up" these beings?

I can think of something else about Rebena: The city is completely destroyed, but in the middle there is an absolutely wrinkle-free and crease-free pyramid. I've already thought that this pyramid was only built after it fell into disrepair. Because it also tears down a wall on one side, so it has to be built in later ...

Not so fast, I can hardly keep up! : D
Don't panic, I think it's just the joy that someone wants to be there, that we post so much: D


That's right, there were also combinations like Gravitga, Sanktus + 1 or this Super Vita magic across the entire field.
Maybe the ultimate result will come if you mix all -ga magic together in 4-player mode !?
So Feuga + Eisga + Blitzga + Wassga = Ultima? O_o
In any case, it would look great if you let go of all 4 at the same time, since every single -ga magic is a graphic masterpiece anyway. ;)
In 4-player mode you can't combine two spells in your command columns to form a "-ga" spell, so your suggested method would unfortunately not work.
But two combined element spells could actually lead to an "ultimate" spell, but I'm not sure about that and don't want to look up a guide either, otherwise I'll just be jealous and absolutely want to conjure the ultimate magic: D

(... that would be something for a CT ... a pure FFCC-CT: D: p)


On the other hand, a soundtrack that I liked very much was for example. the one who came to Rebena Te Ra, I think the atmosphere was just great. :)
Btw. with Rebena Te Ra I kind of liked the whole level, the boss was also very cool, I think the music really makes an incredible difference if you have to listen to the same soundtrack for over 10 minutes.
Doc described that aptly, the soundtrack is really very unobtrusive and remains very discreetly in the background, even the standard boss battle theme is not intrusive, but it creates tension. You have to really admire that at the OST, dammit: D



I felt the same way, crossing the river was really a graphic highlight of the game.
The funny thing was that my father came in once when I was enjoying this section and the controller was briefly on the windowsill, he asked me which movie I would watch. ^. ^
Fluss Belle seems to have made a very good impression on everyone, I can't break it: D - I really love the story sequences read by Donna Burke, but the one by Fluss Belle is one of my favorite ones. The way she imitates the old man in terms of voice while quoting - that demands a lot of respect from me.
River Belle is actually already the starter blast that keeps the fans happy, if you look at it from that point of view ... and it really works like this: D



I also think it's a shame that Square Enix have abolished free movement on the world map, that was something I used to have so much fun with VII-IX and especially with a real-time role-playing game, I would imagine it to be even nicer if it happened that way would like e.g. at Zelda on the Hylian steppe or similar.
I think they have made the world map so "binding" for multiplayer and target group reasons, it is actually not that absurd:
I played FFCC with the doc on Tuesday and my little brother (12 years old) played for the first time, we briefed him and sent him into the race with my single player character (Stats: 49,48,39 - clavat -isches, solid mediocrity) and it actually went off without any problems: He found out very quickly that he heals us in the boss fight (in Shella), that Vita spells can be "dragged off" by touch - only the combined spells worked due to missing ones Exercise not always: D
But that showed me impressively that the game can be played by small children without any problems and that they understand it.

An "open" world map would in this case cause some frustration, for example if you boot into Conall Curach in your second year you will be riveted by the Behemoths at the latest so that it is no longer solemn ^^ ... let alone the final boss !

So I think the balancing act between good playability and special beginner-friendliness is well achieved, imo even very well, because the limited world map turf didn't really attract my attention :)




I think I'm 17 years old, I found myself after the Skitze for Ragnaok for over 6 months and haven't found it to this day, in other words: I've been running around with Excalibur for over 10 months. : p
I think you're aiming for a "perfect play" right? : D With your stats you shouldn't look too bad at the boss anymore, I think ^^
But since I & the doc want to play perfectly this time, I think we will need longer (arcane book, arcane book!)



That's exactly what makes me think. Once you've got through the game, I wonder how long it'll be before there's a real crash. Yukes, Selkies and Clavats are very different, but they are all peace-loving. Only the Liltys seem very dissatisfied with their position, so in a pacified world they can get pretty crazy and start suppressing the other races.Who wants to defend themselves - Yukes and Selkies live secluded and protected, and the Clavats would not be able to defend themselves ... All in all, a VERY interesting starting point for a potential successor.
If I am allowed to spin the thought further - may I? Well, okay: D:
The Lilties are actually predestined to cause stress and anger, if an expansion of their power base should take place, I would again relocate them around the Cathuriges mines and Marl, because the Lilties have their roots there, as is well known.
A direct ingestion of Alfitaria would be strategically the smartest, because getting your hands on the (self-proclaimed ?!) capital of the world would definitely help the Lilties. Alfitaria is actually already a Lilties area, but thanks to the princess, who embodies all peoples, it has a "multi-cultural" touch and still has the flair of the "cosmopolitan city with a heart";).
From there, Shella would be a stone's throw away, and the important Veo Lu level would be the second important place to conquer:
If the plants no longer transport enough water for sea travel on the river, Fum is basically difficult to attack.

An alliance between Clavats and Selkies is rather unlikely, but an alliance between Yukes and Selkies would -imo- be conceivable, because both are educated peoples and the Selkies and Yukes could benefit from each other - the fighting power of the Selkies added :)
A collective alliance against the Lilties, however, is probably the non-plus-ultra, with the appropriate course it is perhaps conceivable that the Selkies could, for example, build another city on the mainland as a "branch" next to Luda - because the allies would be the last that would launch an attack on them. The Lilites would also be powerless against such a power, and one must not forget that the Clavats can also put considerable pressure on the Lilties through their agricultural knowledge with regard to a food monopoly ^^.
It is not true that the Lilties are complete idiots when it comes to cultivation, but at least not as well-versed and experienced as the Clavats, which the allied "troops" could then feed through.
Not to mention from the strategic point of view, the Yukes and Selkies would have an advantage on their side that should not be underestimated due to their enormous knowledge: D
.... and yes, I'm looking forward to the DS-FFCC: D


So you mean that everyone who dies in the miasm turns into monsters? Hm, one could now consider whether the monsters are not more or less "undead" who envy the living for their memories? Something like the Black Knight, only in "Afterlife". That would also be an interesting reference to some theories in Final Fantasy 10, by the way ...
The approach with FF10 would never have occurred to me, but it is very, very interesting that there are parallels!
Da Narm seems to have been able to not forget you as a caravan or to send you a letter while still in the stage of transformation into a monster - the threat is actually a hint in the direction of your theory that the monsters after the living Seek memories ...
Your aggressiveness would of course be a further indication, but monsters that don't attack you wouldn't be particularly ingenious in an action-RPG;) - nevertheless, I like the approach a lot!

If you look at it closely, both the "Mana" and "Gaia" theory are incorporated into FFCC, that the myrrh trees could also pass as "Mana" trees is not difficult to guess, but Also from the opponents, the design and in relation to the world there is a lot of evidence of a mana relationship, at least conceptually.
The miasma that "comes from the earth" and the connection between the miasma currents and the world are reminiscent of the "Gaia" theory, or that the earth is more than "dead" ^^
The meteo-parasite, which contaminates the earth "from the inside out", is actually the clearest reference to "Gaia", not even unlike the FF film, in which the planet was also supposed to be destroyed from the inside ^^

In terms of gaming technology, direct borrowings from Seiken or FF are relatively easy to discover:
Moogles were already there in Seiken Densetsu 1 (as a status change;)), the Chara design also clearly goes in a Seiken direction and the myrrh trees are also classic Mana design.
Some, newly "invented" opponents are also conceivable in a "Seiken 3", e.g. the little squirrels (or raccoons ?! ^^ *), or the semi-transparent ghosts with their ice magic ^^

Opposite this are the crystals, which are pure FF (;)) and the opponents, which are taken from the FFs ^^




It was once said that Yukes are only souls that have manifested themselves in a solid form. Now the question is, WHEN the event is. Definitely yes, before the meteorite came down, because FOUR peoples lived in Rebena Te Ra. Maybe the old Selkies "conjured up" these beings?
Hehe, that would be a very interesting theory, we should play through it with a Yuke, maybe we will learn something more in that direction :)



I can think of something else about Rebena: The city is completely destroyed, but in the middle there is an absolutely wrinkle-free and crease-free pyramid. I've already thought that this pyramid was only built after it fell into disrepair. Because it also tears down a wall on one side, so it has to be built in later ...
Is it really untouched? : eek:
Then the Da-Narm theory would certainly be verifiable, the miasm initially "contaminated" people only slowly, since the miasm first had to cover the world.
As humans began to transform into monsters, it began to be blamed on the selkies, who, as educated, were quite likely to be blamed. The hunt and escape from Te Ra vines is well known, but the people who stayed there, who no longer fled the miasma, could have built this pyramid before they became completely mindless monsters.
... It's a brave theory, but we'll probably never find out XD anyway




The magnetic effect of the Cathuriges mines are now almost proven ^^
* clack * why are you going to the RIGHT? XD



You can compare Mount Vellenge (do you actually pronounce it in English "Vällänsch" or French "Vollonsch"?) With the Kilanda volcano, and this is made much more varied and atmospheric! Perhaps Mount Vellenge is also kept simpler, because in the (initially ^^) difficult fights a falling frame rate would make the game more difficult.
Very interesting question - mount ...

"Välläsch"?
"Vollonsch"?
"Vellenge"?

I usually say the last, how about the rest of you? ^^
Should we write to Nintendo? : p I am for it and would do it too;)



We'll need that long until we have the necessary sketches * sigh * I'm really nervous about that, a good guide would be very helpful. The Piggyback does not seem to me to be reliable in its information.
Yes, we've already gotten annoyed a few times about the piggyback ^^ * - I would be interested in the other players, did you sometimes find the piggyback to be incomplete?

First of all @OmeganX: Sorry that I more or less "passed you" in my last post, but unfortunately I only noticed later that you wrote something. ;)


(... that would be something for a CT ... a pure FFCC-CT: D: p)

That would be ultimate - but probably just a dream * rave *


Doc described that aptly, the soundtrack is really very unobtrusive and remains very discreetly in the background, even the standard boss battle theme is not intrusive, but it creates tension. You have to really admire that at the OST, dammit: D

Whereby variation would have been great with the bosses. But that would be the icing on the cake, and the soundtrack is already very varied. Even Square has its limits somewhere, but it would have been luxurious.
Especially when you hear the theme of Mio-Raem, you think how great it would have been if different bosses had got different themes.



Fluss Belle seems to have made a very good impression on everyone, I can't break it: D - I really love the story sequences read by Donna Burke, but the one by Fluss Belle is one of my favorite ones. The way she imitates the old man in terms of voice while quoting - that demands a lot of respect from me.
River Belle is actually already the starter blast that keeps the fans happy, if you look at it from that point of view ... and it really works like this: D

I am wrong, but I think OmeganX meant the crossing of the Jegon River. And it's really a treat when you head for Tipa Harbor, Luda or just the opposite bank, for example. Optically made to lean back and enjoy !.


I think you're aiming for a "perfect play" right? : D With your stats you shouldn't look too bad at the boss anymore, I think ^^
But since I & the doc want to play perfectly this time, I think we will need longer (arcane book, arcane book!)

I hope that we can get relatively good weapons even without alchemists. The Selkies dreamcatcher would be something. The problem is that neither the Piggyback nor most of the guides have really good sketch guides and, to be honest, I'm a bit at a loss as to how and where we can get the sketches and when. Statements like "Collect 240 points in Conal Curach (haha -_-)" are then just too vague about THE goals ...



If I am allowed to spin the thought further - may I? Well, okay: D:
The Lilties are actually predestined to cause stress and anger, if an expansion of their power base should take place, I would again relocate them around the Cathuriges mines and Marl, because the Lilties have their roots there, as is well known.
A direct ingestion of Alfitaria would be strategically the smartest, because getting your hands on the (self-proclaimed ?!) capital of the world would definitely help the Lilties. Alfitaria is actually already a Lilties area, but thanks to the princess, who embodies all peoples, it has a "multi-cultural" touch and still has the flair of the "cosmopolitan city with a heart";).
From there, Shella would be a stone's throw away, and the important Veo Lu level would be the second important place to conquer:
If the plants no longer transport enough water for sea travel on the river, Fum is basically difficult to attack.

I have to pick up on that and move on. You're right, I misjudged the strategic position of Fum and Shella. You always notice in the game that the Liltys see the miasm as a minor problem and the Liltys are more affected by the loss of supremacy. It doesn't seem that long ago either, because an old Yuke in Alfitaria remembers how he wasn't allowed to go into town in the past. I don't like the little ones very much, there aren't many who don't come across as arrogant or arrogant (Sol Rakt is a know-it-all, but he doesn't see himself as a better being, he actually only thinks about the miasma problem and even criticizes it that the roads around Alfitaria were built for war purposes).

Alfitaria itself is a lilty city and they still have a lot of power over the other peoples. The Yukes still know about the oppression, and the clavats in Alfitaria are being pushed to the outskirts of the city with their businesses and are being weakened thanks to price dumping. Although the princess unites all races, I think she is not quite as conscious of her task.


An alliance between Clavats and Selkies is rather unlikely, but an alliance between Yukes and Selkies would -imo- be conceivable, because both are educated peoples and the Selkies and Yukes could benefit from each other - the fighting power of the Selkies added :)

As you said, I also suspect that Selkies and Yukes would fight back. The Yukes have a lot of magical knowledge and can therefore defend themselves well, and the Selkies have a relatively secure base thanks to their isolated location. The Clavats, on the other hand, would definitely stay out of it, I think. You are too peace-loving and too connected to nature to get involved in such things. I think it would be hell for the clavats if the fields and nature around the village were destroyed in a battle for Fum. You are in a lose / lose situation. Either they would stand on one side in such a conflict and then feel all the hatred of the other side, or they would behave neutrally and then be fought over ...


The meteo-parasite, which contaminates the earth "from the inside out", is actually the clearest reference to "Gaia", not even unlike the FF film, in which the planet was also supposed to be destroyed from the inside ^^

Interestingly enough, the meteo-parasite has a certain similarity to Lavos from Chrono Trigger ...


Seen in this way, Crystal Chronicles actually has something from many square games. Of course, it would have been cool if there had been some borrowings from Enix titles;) But I like this hodgepodge of many ideas, and prepared in this way is really a gourmet dish.

[/ quote] Hehe, that would be a very interesting theory, we should play it through with a Yuke, maybe we will learn something about that:) [/ quote]

If these weird Yukes weren't so misshapen and faceless ... Maybe you should have used a different design, maybe a not quite so foolish bird design ...


Then the Da-Narm theory would be quite verifiable, the miasm initially "contaminated" people only slowly, since the miasm first had to cover the world.
As humans began to transform into monsters, that began to be blamed on the selkies, who, as educated, were quite likely to be blamed. The hunt and escape from Te Ra vines is well known, but the people who stayed there, who no longer fled the miasma, could have built this pyramid before they became completely mindless monsters.
... It's a brave theory, but we'll probably never find out XD anyway

One could spin the thought so far that the pyramid with the deadbringer as a hermit was created by the lost inhabitants of Rebena, who have become monsters, out of two different wishes: on the one hand the wish to be able to leave the world (to die), on the other hand perhaps also as an attempt to to get their memories back when they build something new.

But that's just the theory. Again, the fact is that the pyramid in Rebena is actually harmless. When I was thinking about it earlier, I also noticed that many houses in Rebena have been dismantled so evenly and do not look as if they had fallen apart. Because the areas in Rebena that cannot be used as building material are more weathered than disintegrated (the pillars in the northern part). There are also various piles of bricks in the north-west of the city, maybe they are spare parts if the pyramid is damaged?

Perhaps the gigantic Rebena crystal used to be where the pyramid now stands? The area would be large enough, and the city is built centrally around this square ...


I usually say the last, how about the rest of you? ^^
Should we write to Nintendo? : p I am for it and would do it too;)

Do it! Would be really interesting!

... that would be something for a CT ... a pure FFCC-CT
Okey, when do the four of us meet? : D
Hehe, it would definitely be very interesting when the 2-player mode is so fun.
I imagine the last fight in 4-player mode, on the huge area you can’t lose yourself if you’re well distributed. ;)

I think they have made the world map so "binding" for multiplayer and target group reasons, it is actually not that absurd
Certainly also for reasons of storage, I do not know exactly how much fits on one of these small CDs, but I was very surprised that there was only one CD in it, which is why SEs have decided not to have a walk-in map of the world. :)

But that showed me impressively that the game can be played by small children without any problems and that they understand it.

Wow, great that your little brother got along with it so quickly, it took me a while until I combined that with magic or performed the normal combo attacks myself.

In most of the games I know, it is enough for combo attacks to press the same key quickly a number of times in a row. So for a 6 hit combo, don't press the button 6 times, but keep tapping until the combo has just finished.
It's completely different with CC, with the 3 hit combos you have to press the button at exactly the right moment to start the next hit, but a little practice ... makes perfect. : p

I think you're aiming for a "perfect play" right? : D With your stats you shouldn't look too bad at the boss anymore, I think ^^
But since I & the doc want to play perfectly this time, I think we will need longer
Yep, it's always like that for me, but with CC I don't really know whether I should really go to extremes, my highest goal in the Final Fantasys was always to defeat the ultimate opponent of the game, only SE apparently have at CC dispensed with an optional boss.

I would still like to find my best sword, because the assault on the last weapons is unique (I'm not talking about the Ultima weapons: D), but I know whether I should really look for all the atefacts Not.
My character is actually pretty strong when I compare him with a colleague who is also through, but aimlessly maximizing the attributes is actually stupid.

Fortunately, the boss is by far the strongest opponent, I think I can leave it like that, right? :)

Yes, we've already gotten annoyed a few times about the piggyback ^^ * - I would be interested in the other players, did you sometimes find the piggyback to be incomplete?
However, somehow I felt totally nerdy that SE changed the whole structure of the game advisor when you compare it with those from VIII-X-2.
There was a lot of useful information about secret weapons or the atefacts, but very often, as already mentioned, these were too incomplete.
I couldn't really make friends with him, but what disappointed me most was that there was no longer a monster table, only the opponents from a dungeon were always packed to the map and I would much rather have them all together as usual in had a large register (with all strengths and weaknesses: D)
That was maybe always a leaf-work when looking for a certain monster. : \


First of all @OmeganX: Sorry that I more or less "passed you" in my last post, but unfortunately I only noticed later that you wrote something.
Uii ^. ^, I think it's nice of you, thank you. :)


I am wrong, but I think OmeganX meant the crossing of the Jegon River.
Yeah, actually, I can't really remember the Belle River at the moment, I have to play the level again briefly beforehand. ^^ "
Maybe I'm extremely forgetful, but I haven't played CC for about 2 months.
* take cover tu * ^^

I hope that we can get relatively good weapons even without alchemists.
Aba sischa: D, you shouldn't be deceived by the names of the weapons, just because the weapons that you get from the alchemist all start with Ultima -... that doesn't mean that they are the best. ;)
Best of all are the weapons that are shown as the penultimate in the game advisor, as they have a unique special attack, so they are definitely not stronger, it would just be interesting to know what they look like. :)

Must off, I'll edit tomorrow if I still want to get rid of something, I think I've never been typing on a post for so long, I'll be completely mad! O_o :)

Broken Chords Can Sing A Little
Certainly also for reasons of storage, I do not know exactly how much fits on one of these small CDs, but I was very surprised that there was only one CD in it, which is why SEs have decided not to have a walk-in map of the world. :)

I rather think that SqE did not find it necessary to create another worldmap ... after all, a cube disk has 1.5 GB, so something "better" would certainly have turned out.



In most of the games I know, it is enough for combo attacks to press the same key quickly a number of times in a row. So for a 6 hit combo, don't press the button 6 times, but keep tapping until the combo has just finished.
It's completely different with CC, with the 3 hit combos you have to press the button at exactly the right moment to start the next hit, but a little practice ... makes perfect. : p

Yes, I think that's a good thing, especially since it is different for each character and you only have to find out the pressing sequence again when you start a new character. Stupid hitting would be somehow inappropriate.



Yep, it's always like that for me, but at CC I don't really know whether I should really go to extremes, my highest goal in the Final Fantasys was always to defeat the ultimate opponent of the game, only SE apparently have at CC dispensed with an optional boss.

I also dislike it quite a bit, because Raem is not particularly difficult if you have a reasonably well-developed character ...



I would really like to find my best sword, because the assault on the last weapons is unique (I'm not talking about the Ultima weapons: D), but I know whether I should really look for all the atefacts Not.
My character is actually pretty strong when I compare him with a colleague who is also through, but aimlessly maximizing the attributes is actually stupid.

Wow ... I can still remember repeating level after level tens of thousands of times just to find this stupid sketch ... nya, meanwhile I've let it go ...> _>



Fortunately, the boss is really the strongest opponent by far, I think I can leave it like that, right? :)

I find the zombie kite to be much harder at level 3 ...



Best of all are the weapons that are shown as the penultimate in the game advisor, as they have a unique special attack, so they are definitely not stronger, it would just be interesting to know what they look like. :)

Um ... so with my piggyback part there are the ultimate weapons ... which, as you have already said correctly, are NOT the ultimate weapons ...

An FFCC-CT ?? ^^

That would be ultimate - but probably just a dream * rave *

Okey, when do the four of us meet?
Hehe, it would definitely be very interesting when the 2-player mode is so fun.
I imagine the last fight in 4-player mode, on the huge area you can’t lose yourself if you’re well distributed.
That would be just too good to be true ... but we shouldn't relegate the thought to the realm of dreams, that can certainly be arranged;)

To the worldmap:

Certainly also for reasons of storage, I do not know exactly how much fits on one of these small CDs, but I was very surprised that there was only one CD in it, which is why SEs have decided not to have a walk-in map of the world.

I rather think that SqE did not find it necessary to create another worldmap ... after all, a cube disk has 1.5 GB, so something "better" would certainly have turned out.
By completely doing without rendering videos ala FFVII-X (and coming), a lot of space is saved, think of the 4th CD from FF8.9 ... a pure "video disc" XD
I am actually quite satisfied with the world map, with regard to the 4-player "where are you going? - HERE! ... no, HERE!" - problem solved well.
While we're on the world map - did you ever notice that the Kilanda volcano also emits a little smoke on the world map? ^^
That is a really useless ingenious animation that I like to see again and again, when you drive towards Luda you can best see it while Kilanda "pulls away" upstairs. Take a look at it ^^



Wow, great that your little brother got along with it so quickly, it took me a while until I combined that with magic or performed the normal combo attacks myself.
Doc is a witness, I was amazed myself and Doc said briefly anyway, "and it took us a while" XD ... you feel really old: p



In most of the games I know, it is enough for combo attacks to press the same key quickly a number of times in a row. So for a 6 hit combo, don't press the button 6 times, but keep tapping until the combo has just finished.
It's completely different with CC, with the 3 hit combos you have to press the button at exactly the right moment to start the next hit, but a little practice ... makes perfect. : p

Yes, I think that's a good thing, especially since it is different for each character and you only have to find out the pressing sequence again when you start a new character. Stupid hitting would be somehow inappropriate.
Hehe, the best thing I came across at FFCC was the charge that FFCC was a "Hack'n'Slay title": hehe: ... the author couldn't be taught better, well, whatever ^^
Once you have mastered the "row of three", it is very easy to start the game and you hardly encounter any problems, at least that was the case with the second start after the first play through ^^
The 3 series are different from race to race, from chara to chara too?
After changing my weapons I sometimes had problems getting the 3 series together, but I don't think that it also depends on the weapon, because that would be a bit crass time-consuming XD
4 (peoples) x2 (gender) x 4 (variations of the figure) x 8 (professions) x Y (weapons) ... that would be extremely expensive: D
No matter, the tactical component of timing the attacks and spells is a great thing, it will keep even older players happy, because the combined attacks are the most effective and the spells the most beautiful;)


Fortunately, the boss is by far the strongest opponent, I think I can leave it like that, right?

I also dislike it quite a bit, because Raem is not particularly difficult if you have a reasonably well-developed character ...

I find the zombie kite to be much harder at level 3 ...
Mh, the zombie dragon is no problem with Engel, only the little stupid helpers of the dragon are pure annoying, this freezing gets on your nerves, I got half a punk with these bastards: D - however, the final boss was imo a bit harder, as well as umpteen times more stylish, threatening - and simply better: D (imo of course ^^)
but an interesting question, what was your toughest hate opponent from FFCC? ^^

ah, on the subject of perfect play ^^
The question is whether that was intentional, because I honestly think it's not that bad that you can get new artifacts and weapons when you play through the game again, the appeal of the game is not rubbed off by a "perfect play" - at least for me :)
Because a "clean sweap" memory level is wonderful, of course, but that leaves me with no motivation to play again :).



I am wrong, but I think OmeganX meant the crossing of the Jegon River. And it's really a treat when you head for Tipa Harbor, Luda or just the opposite bank, for example. Optically made to lean back and enjoy !.
Yeah, actually, I can't really remember the Belle River at the moment, I have to play the level again briefly beforehand. ^^ "
Maybe I'm extremely forgetful, but I haven't played CC for about 2 months.
* take cover tu * ^^
* lol * achsooo, I misunderstood that! :) But I'm still convinced that River Belle is the perfect entry dungeon XD ^^



It did contain a lot of useful information about secret weapons or the atefacts, but very often, as already mentioned, these were too incomplete.

Um ... so with my piggyback part there are the ultimate weapons ... which, as you already said correctly, are NOT the ultimate weapons ...

Best of all are the weapons that are shown as the penultimate in the game advisor, as they have a unique special attack, so they are definitely not stronger, it would just be interesting to know what they look like. :)
Oh, that's really new to me, honestly? ... If so, I only want the last gun to have seen it and otherwise I'll kick it: D
Although I have to say that I rarely got equipment to look at, that's a little novelty for me ^^

I hope that we can get relatively good weapons even without alchemists. The Selkies dreamcatcher would be something. The problem is that neither the Piggyback nor most of the guides have really good sketch guides and, to be honest, I'm a bit at a loss as to how and where we can get the sketches and when. Statements like "Collect 240 points in Conal Curach (haha -_-)" are then just too vague about THE goals ...
I don't really know, the arcane book scares me when I think of this constellation. However, the target is so imprecise that it becomes likely that we will just stumble over it ^^




Whereby variation would have been great with the bosses. (...) Especially when you hear the theme of Mio-Raem, you think how great it would have been if different bosses had got different themes.
I fully agree, alternative boss themes would have been great if you consider .... huh, don't dream too much, vio, stop: D


on possible developments in the FFCC world ^^:

I have to pick up on that and move on. You're right, I misjudged the strategic position of Fum and Shella. You always notice in the game that the Liltys see the miasm as a minor problem and the Liltys are more affected by the loss of supremacy. It doesn't seem that long ago either, because an old Yuke in Alfitaria remembers how he wasn't allowed to go into town in the past. I don't like the little ones very much, there aren't many who don't come across as arrogant or arrogant (Sol Rakt is a know-it-all, but he doesn't see himself as a better being, he actually only thinks about the miasma problem and even criticizes it that the roads around Alfitaria were built for war purposes).
Now that the miasma currents are no longer there, it will definitely be easier to cross the individual areas, I don't think an extension of the routes through the forests is even that absurd, if you look at the expansion efforts of the small, unsympathetic lilties: D.
A bridge over the Jegon River is not inconceivable either, so practically everything would result in a huge battle directly in front of Fum.
It would also be interesting to know who, besides the Lilties, would be able to maintain the traffic to Luda in terms of seafaring technology.
In any case, the Selkies of their own accord, surely they weren't shipped to their island by the Lilties after they had to flee in a hurry.
If the Lilties now refuse any boat traffic, the Selkies are practically stuck on Luda - although you have to trust them so much knowledge that they will soon be on the water.
However, they would have to secure the wood supply for more boats on the mainland or in the Fum plain.
The coalition with the clavats would again offer itself, whereby the former miasma flows or the forests should provide enough wood: D


Alfitaria itself is a lilty city and they still have a lot of power over the other peoples. The Yukes still know about the oppression, and the clavats in Alfitaria are being pushed to the outskirts of the city with their businesses and are being weakened thanks to price dumping. Although the princess unites all races, I think she is not quite as conscious of her task.
Do you think the princess will then become a puppet of the lilties?
Mh, a liberation action of the princess can hardly be expected of a people, the clavats are too peaceful, the selkies forego a symbolic leader figure and the Yukes probably still have too bad experiences ...

What i btw. I completely forgot, is the fact that Shella can only be entered with the help of the Yukes, the Lilties would then bite their teeth on that ... so if I wanted to save the princess, I would take her to Shella and she Have lilties chase south in a diversionary maneuver (two identical escape caravans ^^).
(slowly it gets more and more wacky: D ... they have to develop the DS-FFCC faster XD)



As you said, I also suspect that Selkies and Yukes would fight back. The Yukes have a lot of magical knowledge and can therefore defend themselves well, and the Selkies have a relatively secure base thanks to their isolated location. The Clavats, on the other hand, would definitely stay out of it, I think. You are too peace-loving and too connected to nature to get involved in such things. I think it would be hell for the clavats if the fields and nature around the village were destroyed in a battle for Fum. You are in a lose / lose situation. Either they would stand on one side in such a conflict and then feel all the hatred of the other side, or they would behave neutrally and then be fought over ...
But that's also an argument, not every clavat is as stubborn as me (: p;)) - seriously:
It could well happen that the clavats want to keep themselves out of the way until they get caught in a pincer, and that is undoubtedly already predestined if it should come to that (XD).
However, in a "tough one" trap, the external relationship of the Clavats to the Selkies could perhaps play a role?
Because both are actually "people" or similar to humans, even if there is definitely no blood relationship;)
I would ascribe rather conservative thinking to the clavats before they would let the lilties boss them around ... or I'm too optimistic about my fellow clavats;)

It is definitely an explosive starting point - and what I have left out so far:

Another war would flood the world with bad thoughts and memories - and this is at some point THE opportunity for RAEM to wake up again, because if there is so much food for him, it is a no brainer to consolidate his position again.
Whereby I have to think of poor Mio again ... * snief * ^^ ... somehow I liked her very, very much ^^.

Since I am of the opinion that Mio only takes "good" memories that are forgotten - that is, no bad memories or sad ones or the like - there would be a lack of these memories in times of war, the power structure of Mio vs. Raem would get out of balance, Mio would be encouraged to create more memories to develop a counterpoint to Raem, and we would have a second FFCC ... XD well, very hypothetically the whole thing, but it's so much fun to spin the thought further ^^ ***.



Seen in this way, Crystal Chronicles actually has something from many square games. Of course, it would have been cool if there had been some borrowings from Enix titles;) But I like this hodgepodge of many ideas, and prepared in this way is really a gourmet dish.
Hehe, especially the comparison with CT is not bad, I like the approach pretty much ... since many opponents are known from previous Square titles, something like a "best-off" feeling arises when you think about it. ^^



One could spin the thought so far that the pyramid with the deadbringer as a hermit was created by the lost inhabitants of Rebena, who have become monsters, out of two different wishes: on the one hand the wish to be able to leave the world (to die), on the other hand perhaps also as an attempt to to get their memories back when they build something new.

But that's just the theory. Again, the fact is that the pyramid in Rebena is actually harmless. When I was thinking about it earlier, I also noticed that many houses in Rebena have been dismantled so evenly and do not look as if they had fallen apart. Because the areas in Rebena that cannot be used as building material are more weathered than disintegrated (the pillars in the northern part). There are also various piles of bricks in the north-west of the city, maybe they are spare parts if the pyramid is damaged?

Perhaps the gigantic Rebena crystal used to be where the pyramid now stands? The area would be large enough, and the city is built centrally around this square ...